WWX2014 Speech : Bruno Garcia "Flambe"
30 June 2014
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The 4th International Haxe Conference WWX2014 organized by Silex Labs took place from 23th to 26th may 2014 in Paris.
Here is the video of Bruno Garcia’s speech at WWX2014.
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Bruno Garcia
Game Engineer, independent.
Bruno works on both the Haxe JS compiler and Flambe, a modern cross-platform game engine. He previously worked at Three Rings, SEGA, and Zynga.
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Flambe
Flambe and Haxe has seen rapid adoption at companies like Disney, Nickelodeon, Hasbro, and others. Learn about the history of the project, principles that has guided development, and a peek at the future of Flambe and broader Haxe adoption.
Video
Slides
Links
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Other WWX2014 Videos
- Péter Sipos “Senior dev & Tech lead at Prezi”
- Nicolas Cannasse “One year of Haxe”
- Thomas Fétiveau “Development workflow with Cocktail and NME”
- Bruno Garcia “Flambe”
- Hugh Sanderson “C++ Magic”
- Jean-Baptiste Richardet “What’s your favorite Haxe IDE?”
- Juraj Kirchheim “Tinkerbell - Haxe on Wings”
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- [Justin Donaldson “Promhx
- Cross-platform Promises and Reactive Programming in Haxe”](https://www.silexlabs.org/?p=202971)
- Franco Ponticelli “Haxe for makers”
- Cauê Waneck “Unity3D on steroids”
- Todd Kulick “Shipping One Million Lines of Haxe to (Over) One Million Devices”
- Andreas Söderlund “DCI - How to get ahead in system architecture”
- Elliott Stoneham “Haxe as a compilation target for other languages”
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Video credits
- Alexandre Coulon
- Bastien Cantilhion de Lacouture
- Nicolas Masson
- Antonin Stephany
- Léni